THE WHITE SEA The White Sea flanks the entire south-eastern side of the Empire, the water nation of Zindeiral. There are seven rivers that empty into the White Sea, large rivers that run all throughout Zindeiral. The shore of the sea alternates between rocky and sandy, and in some places, the sea crashes against tall black cliffs. The White Sea is never calm, instead, it constantly crashes against the shores of Zindeiral, and the sea recieved its name from the white foam always present from the violent churning of the waves. |
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AETERNITAS AETHER This enormous lake is located at the heart of Zindeiral, and is believed to be the heart of the nation's elemental power. Those who drink from the lake become stronger, faster; but it's not that easy, the water in the lake is so cold it's painful to touch, and as salty as the sea. There's a crust of ice around the entire lake, spreading inward half a mile. The centre of the lake is unfathomably deep; some say there's a tunnel that connects the lake to the White Sea. The ground surrounding the lake is stony, giving way to a thick evergreen forest. Near the northern edge of the lake is a flat open space where nothing but winter plants grow. |
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TIR O DDIGONEDD The wetlands make up the majority of Zindeiral, intermingled with forests and river deltas. The land is flat and uneven, and in certain places so waterlogged that only aquatic plants grow there. You need to be wary when walking here, because sometimes the ground looks solid, but surprise, it's a sinkhole. |
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